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Post by wwwarea on Feb 23, 2009 19:15:23 GMT -5
I typed it right. I mean the port was a success but when I want to port another map to a diffrent place in the game. Like 0x5 is water temple and 0x0 is the tree level. My first port was 0x5 and when I did the second one witch is 0x0, 0x5 was 0x0. Like the 0x0 some how spread into the first port. But the Insert beggining of scene? Well, I dont know what it was supost to mean, I allways put 3600300 in it mostly every port I try.
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Post by george111 on Feb 24, 2009 12:09:28 GMT -5
the reason its probably not working is because your posting multiple maps at the same offset, y'know when it said done dont write anything inbetween 360300 or whatever and then another number, thats the offset you need to use the next time you port a map. so, im thinking, your gonna have to do it all again, enter the same information as you did last time, but when it says done dont write anything between (this) and (this) write down the second (this) in notepad or something then. next time you try and port, use that offset. it should work, tell me if it dosent and sorry if im not being clear, this is the first time ive ever really explained something like this to someone
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Post by wwwarea on Feb 24, 2009 15:08:46 GMT -5
Hmm, This time I was typing 3 diffrent of them this time and now it let me post like 3 diffrent maps and yeah you mite be right. Thanks for the help. (EDIT) I also had this other weard thing I need help with. I wanted to edit the map I ported in and when I dump the map from ZRE or somthing, it only dumped the old map and not letting me edit the new map I ported in.
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Deleted
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Post by Deleted on Feb 24, 2009 17:19:04 GMT -5
ZRE won't dump the new map, since it only dumps everything from the file table, and ported maps won't be there.
This is the trickky bit if you don't know how to use a hex editor. If you want to edit the map, it's far easier to port it manually since you can make all the changes you need to to the actual map, and edit all the actors to make them compatible with OoT. Or you could edit the map before using the porter, but since it nulls the actors, you'd have to put them back in manually anyway.
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Post by wwwarea on Feb 24, 2009 18:35:41 GMT -5
Oh but theres one more problem I have. Some people had been able to import the main map from MM and I tryed to import that and its failing. When I typed the scene for the porter and then at the zmap part it doesnt give me the right zmap code. It ask me for this one.025C5000 - 025E9860 and I dont have it. I only have 025C5000 - 025ED860 (witch is the main area) and if I type that insted and then start the game and go to the area then the game will crash.
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Post by Sesu Reinoruzu on Feb 26, 2009 18:21:39 GMT -5
Please dont double post, edit it in the future.
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Post by wwwarea on Feb 26, 2009 18:50:41 GMT -5
Sorry, the reasin why I did that is because well, I wanted some people to reply me for this major problem I was having. And if I edit my post it mite be alittle diffrent like it wont show new at this topic. I will delete the second post I put.
I also did remember this other porter tool but sadly it was a broken link.
Anyway, the termana feild I wanted to port, thats mostly all I wanted to know how to port.
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Deleted
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Post by Deleted on Feb 27, 2009 16:07:20 GMT -5
If the program won't port it, you could always try doing it manually...
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Post by wwwarea on Feb 27, 2009 16:48:20 GMT -5
manually? Oh, you mean the other way that you use hex and stuff? Im planning on useing that but, zeth on YouTube saids that he was going to make a step by step thing for me but it was awile and I havnt got it.
But wasnt there another tool in this topic? At the beginning there was another tool but it was access denied. Im asking, does anyone have that tool? I cant download it anymore because of the denied thing..
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