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Post by «~ash~» on Jan 15, 2009 15:11:49 GMT -5
After leaving this tut of sorts over on foxmods rare section for a while i decided to release it so that less experienced hacker could figure it out. what this allows you to do move entier rooms from one ROM to another, but be for warned it only works with OoT and MM. " www.fileden.com/files/2007/11/20/..../Incomplete.zipim still working on this so it is rare, and cant be found anywere eless. it DOSE work if you know what you are doing, oh and PS it is not a program. ENJOY" its been a while since iv opened this but i can remeber it is one of 3 parts. Part 1 - a clean coppy of the Debug or Deom ROM Part 2 - UoT Part 3 - an emulator just open it up and go to the reademe file, itll tell you what to do. now if you could read my post enjoy
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Deleted
Deleted Member
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Post by Deleted on Jan 15, 2009 15:20:31 GMT -5
Spinout's made a really useful level porter, works quite well, you should try that out. All you need is the program, and map and scene files of the map you want to port.
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Post by spinout on Jan 15, 2009 18:39:59 GMT -5
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Post by «~ash~» on Jan 15, 2009 18:44:14 GMT -5
aw i missed it. any how i was going to make one but i gus not now.
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Post by spinout on Jan 15, 2009 18:45:21 GMT -5
Well if you want to make mine better by modifying the source, feel free to do so
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Post by snotskie on Jan 15, 2009 20:30:44 GMT -5
wants the source in?? c/c++ hopefully but i have too much else on my hands right now, homework, french, a game of my own from ground up but ill have to give this thing a look later, maybe'll try out a few3 map ports of my own
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Post by spinout on Jan 15, 2009 22:27:52 GMT -5
It is written in Python.
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Post by «~ash~» on Jan 16, 2009 9:57:23 GMT -5
that can be fixed, wiht time...
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Post by Ultragameguy on Feb 1, 2009 22:06:05 GMT -5
Yeah, I am waiting for spinout to release the update, where you can choose the music and stuff...
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Deleted
Deleted Member
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Post by Deleted on Feb 2, 2009 17:02:47 GMT -5
? Editing the music is incredibly easy, you just need a list for the values, and the music modifier is either the 8th or 16th byte in the scene file. Or you can use UoT, which has a music modifier and collision editor built in, so you can also fix those ladders that don't work...
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Post by Ultragameguy on Feb 3, 2009 16:18:40 GMT -5
You know what would be epic? A WW -> TP or TP -> WW map porter.
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DragonLordZ
New Member
Inspiration is found in the strangest places...
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Post by DragonLordZ on Feb 4, 2009 10:31:44 GMT -5
You know what would be epic? A WW -> TP or TP -> WW map porter. It'd be funny too XD Uber realism meets cartoon playfullness
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Post by snotskie on Feb 4, 2009 10:51:02 GMT -5
yeah, dunno how wel that would work out, lol
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Post by george111 on Feb 4, 2009 12:24:23 GMT -5
does anybody know how to use spinouts porter? ive tried many times, and its really hard (only because i dont know what im doing) but, spinout, i can put all the info in, up to here, then i dont know what to do next: ROM Name: ZELOOTMA backup.z64 Scene Name:Kokiri_shop_scene.zscene What scene to replace?: 0x not sure what to put here.. (help needed) Outdoor Map?: <Y/N> N Insert beggining of scene at?: 0xdont know what to put here.. and as soon as i try to put anything there, it closes, so im not sure if im doing it right?
can anybody help me please? Thanks, George111
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Deleted
Deleted Member
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Post by Deleted on Feb 4, 2009 12:49:35 GMT -5
Put the maps and scenes you want to port in the same folder as the porter, and put the ROM in there too. For numbers of scenes to replace, they can be found at: www.64.vg/wiki/index.php?title=Zelda_64_Scene_Listings:_Debug_ROMIf you don't know how to find them in hex, open calculator, view set to scientific and type in the number and press hex. Insert beggining of the scene at something like 0x3603000 for the first one, then before the program exits it will tell you the offset where the next map can be placed (if you are going to do another one).
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