Post by championman on Aug 12, 2008 17:43:21 GMT -5
Hello, I will be teaching you how to mod The Legend of Zelda: Ocarina of Time
For this you will need: The Legend of Zelda Ocarina of time Debug Rom, the Utility Of Time and Project64 1.6
Before you start BACKUP YOUR DEBUG ROM!
Step 1: Open up Utility of time. You will be asked to specify some directories so for Project64 click the browse button and select your Project64 file. For the Zelda rom, select your Ocarina of time Debug Rom. Ignore the Texture Dumping option.
Step 2: Now that the Utility of Time is open, click the "Extract Rom" option. Select the debug rom you are using for the utility of time. Then select an empty file for it to extract to. It will extract all the files to wherever you selected, remember where you put the files.
Step 3: Ok, now it's time to start modding. Click "Open" and select the file where you extracted your rom to. This is a list of every object and actor in the game. Actors are monsters or NPC's that you can modify. Go to the dropdown menu that says "Objects" and select "Levels" here is a list of every level. Select the level you wish to use. If you're not sure which level is which, look at www.fileden.com/files/2007/11/20/1596874/levls.txt
Step 4: After selecting the map, select the scene. "Scene" is used for larger maps with more rooms or areas like dungeons. Each "Scene" is an individual room. Unfortanately you'll have to figure out each scene for yourself. After selecting the map and scene, the area will load and you'll see cubes. These cubes are actors. Go to the "Mouse Tool" option and select Actor Changer (or something similar to that) Now when you click on cubes, their axis will appear and you can move them around with the mouse. To edit what the actor is, select the "Show Tabs" option and go to Actor Options.
Step 5:To change an actor you must have the correct code, a complete list of all actor codes can be found at 64.vg/wiki/index.php?title=Actor_List Find the actor you want, lets say for example you wanted to make a Stalfos. On the site it says 0002 0032 and then some variables. The first number you see is what you put in the "Number" option on Actor Options so in this case it's 0002. then, the next number is the model, so put 0032 into the model space. Next is the variable, alot of items don't have variables. For a variable, there's a list (usually starting with 0000) select the variable you want and put it in the Variable spot. A description of what each variable does is found next to the variable on the site.
Step 6: Ok, you're almost done. Now that you have the actor code in, click "Apply" and then click "save" it will ask if you wish to inject into your rom, say yes. Now Select the PJ64 option, and it will load up the game. Go to the spot you put in your modded actor, and, if you did everything right the actor will be modded. You can mod anything from stalfos, to great faries, to chests. You can place every monster, and every item there is (except for some bosses).
Step 7: Congratulations you just modded Zelda! Remember these tips for future modding: You can mod every single map, You can't create actors, you can only manipulate the ones you're given. And finally, your mod is automatically saved, and can be edited by loading it in Utility of time later.
Thanks for taking your time to read this tutorial, and hope you have fun modding!
For this you will need: The Legend of Zelda Ocarina of time Debug Rom, the Utility Of Time and Project64 1.6
Before you start BACKUP YOUR DEBUG ROM!
Step 1: Open up Utility of time. You will be asked to specify some directories so for Project64 click the browse button and select your Project64 file. For the Zelda rom, select your Ocarina of time Debug Rom. Ignore the Texture Dumping option.
Step 2: Now that the Utility of Time is open, click the "Extract Rom" option. Select the debug rom you are using for the utility of time. Then select an empty file for it to extract to. It will extract all the files to wherever you selected, remember where you put the files.
Step 3: Ok, now it's time to start modding. Click "Open" and select the file where you extracted your rom to. This is a list of every object and actor in the game. Actors are monsters or NPC's that you can modify. Go to the dropdown menu that says "Objects" and select "Levels" here is a list of every level. Select the level you wish to use. If you're not sure which level is which, look at www.fileden.com/files/2007/11/20/1596874/levls.txt
Step 4: After selecting the map, select the scene. "Scene" is used for larger maps with more rooms or areas like dungeons. Each "Scene" is an individual room. Unfortanately you'll have to figure out each scene for yourself. After selecting the map and scene, the area will load and you'll see cubes. These cubes are actors. Go to the "Mouse Tool" option and select Actor Changer (or something similar to that) Now when you click on cubes, their axis will appear and you can move them around with the mouse. To edit what the actor is, select the "Show Tabs" option and go to Actor Options.
Step 5:To change an actor you must have the correct code, a complete list of all actor codes can be found at 64.vg/wiki/index.php?title=Actor_List Find the actor you want, lets say for example you wanted to make a Stalfos. On the site it says 0002 0032 and then some variables. The first number you see is what you put in the "Number" option on Actor Options so in this case it's 0002. then, the next number is the model, so put 0032 into the model space. Next is the variable, alot of items don't have variables. For a variable, there's a list (usually starting with 0000) select the variable you want and put it in the Variable spot. A description of what each variable does is found next to the variable on the site.
Step 6: Ok, you're almost done. Now that you have the actor code in, click "Apply" and then click "save" it will ask if you wish to inject into your rom, say yes. Now Select the PJ64 option, and it will load up the game. Go to the spot you put in your modded actor, and, if you did everything right the actor will be modded. You can mod anything from stalfos, to great faries, to chests. You can place every monster, and every item there is (except for some bosses).
Step 7: Congratulations you just modded Zelda! Remember these tips for future modding: You can mod every single map, You can't create actors, you can only manipulate the ones you're given. And finally, your mod is automatically saved, and can be edited by loading it in Utility of time later.
Thanks for taking your time to read this tutorial, and hope you have fun modding!