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Post by Jason777 on Dec 16, 2011 15:16:21 GMT -5
Title explains all. As previously stated in the Light Temple MOD thread, I'm getting nowhere with this mod... so it's being discontinued.
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Post by bobbotheclown on Dec 16, 2011 18:29:41 GMT -5
if its going to be discontinued, you might as well make it open source
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Post by Cinnamon on Dec 20, 2011 23:56:35 GMT -5
it sounds like it would be easy to finish, someone just needs to finish it up & give Jason 97% credit
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Post by Jason777 on Dec 22, 2011 0:15:26 GMT -5
I'm thinking of making a patch with pretty much everything done except the most important part: the actual Light Temple... it's pretty sad
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!Tommy
Full Member
Yes, it's Eevee![Mo0:3]
Posts: 83
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Post by !Tommy on Dec 22, 2011 0:22:23 GMT -5
I would really like to see what was done with the mod, even if it's not finished. ^^
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Post by tricksta555HD™ on Dec 22, 2011 7:15:33 GMT -5
what was the other 3% that needed to be done?
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Post by Jason777 on Dec 22, 2011 14:52:08 GMT -5
what was the other 3% that needed to be done? TCP did not mean literally. Here is a list of what still needs to be done (some the dungeon design was scrapped): - Fix the warp from Chamber of Sages to Triforce Area and fix the warp from Triforce Area to credits.
- Get the hack I made in C to actually compile (along with its hook), thoroughly bugtest it, and make any necessary changes.
- Fill both the Light Temple and Trial of Sages with enemies and puzzles.
- Create three area textures which load up when you enter a scene which are for the Light Temple, Trial of Sages (area where the Sword of Sages in held), and the Sky's Keep (area where the Triforce is held).
- Create an item icon texture for the Sword of Sages which replaces the Biggoron's Sword.
- Make necessary changes to the Exit Table to connect all the maps.
- Make necessary changes to the Scene Table to load up the new area textures.
And here are things that I don't have to do but would be pretty interesting: - Perhaps try to make a custom boss. I doubt it, though.
- Modify the title screen to replace "Master Quest" with "The Legendary Light."
- Insert some custom music for the Trial of Sages and the Light Temple.
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Post by tricksta555HD™ on Dec 22, 2011 16:03:46 GMT -5
i could perhaps make a texture. but i need to know what the model looks like
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Post by tricksta555HD™ on Dec 22, 2011 16:12:27 GMT -5
i could perhaps make a texture. but i need to know what the model looks like
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Post by Jason777 on Dec 22, 2011 17:58:21 GMT -5
i could perhaps make a texture. but i need to know what the model looks like You'll see when all the files are put up for download tomorrow night. As previously stated, I might make a patch with everything done except of the things I had listed so that way I don't just leave you all too disappointed.
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Post by Cinnamon on Dec 23, 2011 4:12:29 GMT -5
what was the other 3% that needed to be done? TCP did not mean literally. Here is a list of what still needs to be done (some the dungeon design was scrapped): - Fix the warp from Chamber of Sages to Triforce Area and fix the warp from Triforce Area to credits.
- Get the hack I made in C to actually compile (along with its hook), thoroughly bugtest it, and make any necessary changes.
- Fill both the Light Temple and Trial of Sages with enemies and puzzles.
- Create three area textures which load up when you enter a scene which are for the Light Temple, Trial of Sages (area where the Sword of Sages in held), and the Sky's Keep (area where the Triforce is held).
- Create an item icon texture for the Sword of Sages which replaces the Biggoron's Sword.
- Make necessary changes to the Exit Table to connect all the maps.
- Make necessary changes to the Scene Table to load up the new area textures.
And here are things that I don't have to do but would be pretty interesting: - Perhaps try to make a custom boss. I doubt it, though.
- Modify the title screen to replace "Master Quest" with "The Legendary Light."
- Insert some custom music for the Trial of Sages and the Light Temple.
SWEET ZOMBIE JESUS THAT'S A LOT!!! This looka like a real chore to complete, I don't blame you one bit, Jason. Edit: Now that I think of it, if we all colab'd on this, it could be done in no time.
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Post by Jason777 on Dec 23, 2011 10:18:59 GMT -5
SWEET ZOMBIE JESUS THAT'S A LOT!!! This looka like a real chore to complete, I don't blame you one bit, Jason. Edit: Now that I think of it, if we all colab'd on this, it could be done in no time. To you all the truth, I think the main thing that frustrated me and caused me to give up was because I didn't understand how to set up and attach switch and clear flags (basic dungeon elements), my hack wouldn't compile on mips-gcc no matter what (I couldn't find the single error the compiler was referring to), and I didn't quite understand how to set up warps. Besides that, it dawned on me that I am no texture artist so I couldn't make an icon or area texture
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Post by tricksta555HD™ on Dec 23, 2011 11:53:56 GMT -5
i bet deathbasket knew!
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Post by Jason777 on Dec 23, 2011 16:01:19 GMT -5
Alright, the project files will be up for download later tonight-- I have a readme to create.
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Post by Cinnamon on Dec 23, 2011 17:04:02 GMT -5
give me a little time & I could make almost any textures you'd need
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