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Post by bobbotheclown on Dec 1, 2011 16:01:11 GMT -5
So i just started sculpting with sculptris. and the is was i got out of it. its about a million triangles. im probably going to simplify it in blender before i do anything with it. Attachments:
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Post by bobbotheclown on Dec 1, 2011 16:01:44 GMT -5
another angle. Attachments:
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Post by punk7890™ on Dec 1, 2011 20:35:57 GMT -5
Nice. Bobbo got talent?
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Post by bobbotheclown on Dec 2, 2011 21:43:07 GMT -5
the thing is, when i decimate it, it gets shading issues
also, my comp starts getting hella laggy past about 2 million. why would you want to make an axe with 22 million triangles?
you can make some pretty reasonable looking ones with about 300 triangles
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