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Post by bobbotheclown on Aug 25, 2011 22:35:14 GMT -5
im pretty sure they're encrypted better than n64 games.
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Post by bobbotheclown on Aug 26, 2011 2:52:52 GMT -5
well try compiling them and see what happens
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Post by bobbotheclown on Aug 26, 2011 4:46:27 GMT -5
TRY HACK GRAN TURISMO lol
but seriously i think there is gameshark for the ps2, and I think it works the same way also.
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Post by bobbotheclown on Aug 26, 2011 14:56:05 GMT -5
well what if you use a hex editor to find the hex addresses used by the gameshark
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Post by bobbotheclown on Aug 28, 2011 0:54:50 GMT -5
sooo, sounds liek you're fucked?
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Post by bobbotheclown on Aug 28, 2011 19:01:23 GMT -5
weird i thought the ps1 was better
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Deleted
Deleted Member
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Post by Deleted on Aug 28, 2011 19:11:23 GMT -5
No, the discs are just able to store much more (around 10x) data than a cartridge. true, but I wouldn't have a clue about the data structure, in witch file it is called, what to actually do with it since I have no knowledge about what is valid values or anything, so I will basically guess my way doing that. yes, I do know that the n64 uses a MIPS processor, and so does the ps1 (The n64 uses a better one though) And I know that the asm dox are valid for both, I also know that the games are backwards compatible.... that is what I know :/ That sort of contradicts itself since if you can view and understand the assembly code and have a simple memory viewer/editor then you can work out everything you need to know from there.
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