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Post by linktank11 on Aug 24, 2011 0:03:06 GMT -5
Hey im wondering how to add more damage to one of links weapons (boomerang,sword etc....) anyone know how to do this?
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Post by Arcaith on Aug 24, 2011 3:57:10 GMT -5
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Post by Arcaith on Aug 24, 2011 22:25:07 GMT -5
I have some other detailed notes from Xu_Yuan regarding damage tables, but I can't remember where I put them. If I find them, I'll post them here.
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Deleted
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Post by Deleted on Aug 25, 2011 6:20:40 GMT -5
I don't suppose you guys are talking about this?
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shadow
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Nothing.
Posts: 57
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Post by shadow on May 8, 2012 16:43:20 GMT -5
I checked the post Deathbasket put, what does the XY mean like I can see 4 bytes that could be the possible XY, for example:
[Tekitite] Gets killed in 2 hits
10 02 01 02 10 02 02 10 01 02 04 02 F4 02 02 02 02 E0 F3 E0 00 00 01 04 02 02 08 04 00 00 04 00
[Dark Link] Gets killed in 13 hits
10 02 01 02 10 02 02 10 01 02 04 02 02 02 02 02 02 E2 60 D3 00 00 01 04 02 02 08 04 00 00 04 00
Edit: Sorry this is a old post, but this is something I need help in so I didn't think I would take up server space by making a whole new thread on the same topic.
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Deleted
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Post by Deleted on May 8, 2012 18:09:03 GMT -5
Is this data stored within the actor files? I'd love to add an option for something like this to HC.
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shadow
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Nothing.
Posts: 57
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Post by shadow on May 8, 2012 21:19:41 GMT -5
I figured it out now
You have the 32 Bytes of your Monster or actor w/e
XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX
I did some experimenting and, if you set all the digits to FF the actor dies 1-2 hits, and if you put it to 05 or lower it takes 20-30+ hits to kill the actor.
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Post by Secant on May 11, 2012 16:27:56 GMT -5
Dark Link dosn't die in 13 hits, just for the record. He goes down in as many hits as Link has heart containers. I'm kinda curious how the game handles that functionality, now.
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Deleted
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Post by Deleted on May 11, 2012 17:53:30 GMT -5
Well, it'd have to be coded in, not in a table, so it's probably in the dark link actor file or code.asm. You might wanna try looking for the assembly code to load Link's actor file (assuming he has one), or by looking for the RAM address of Link's heart containers.
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Post by Secant on May 18, 2012 6:00:27 GMT -5
Really? Because I just mopped the floor with him in the 3DS version of OoT on Master Quest where I'm doing a three-heart challenge. Three hits and he was a goner. I guess they must have changed his functionality in the new version of the game.
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