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Post by bobbotheclown on Aug 15, 2011 20:22:08 GMT -5
just a silly question, because I want to rip the statue from the spirit temple (you know, the one with the gold nipples.) and port it into left 4 dead 2. (map will probably be survival mode.)
Converting it for source wont be an issue, Getting the model out of Zelda is.
I just don't know how to rip models properly.
I should probably google the model also.
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Post by Arcaith on Aug 16, 2011 0:21:27 GMT -5
OZMAV2 and Sayaka have support for export to obj.
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xdaniel
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Post by xdaniel on Aug 16, 2011 3:09:09 GMT -5
OZMAV2 has support for export to obj. Fixed, Sayaka doesn't support .obj model exporting (yet?).
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Post by Arcaith on Aug 16, 2011 5:22:14 GMT -5
Oops >_>;
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Post by tricksta555HD™ on Aug 16, 2011 9:16:07 GMT -5
can export a whole map? with ozmav?
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Post by bobbotheclown on Aug 16, 2011 10:18:55 GMT -5
cool, where can I acquire OZMAV2
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Deleted
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Post by Deleted on Aug 16, 2011 10:49:41 GMT -5
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Post by bobbotheclown on Aug 16, 2011 11:37:31 GMT -5
thanks deathbasket, also, my progress up until now. I know this map is kinda innaccurate. I Think i could have the finished very soon. and since this is made with hammer, i could easily port the map into TF2 EDIT: OZMAV2 gives me an error when I open a rom with it. it some "rom not recognised"
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xdaniel
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Post by xdaniel on Aug 16, 2011 12:51:29 GMT -5
EDIT: OZMAV2 gives me an error when I open a rom with it. it some "rom not recognised" What ROM are you trying to open (normal OoT or Debug ROM, US or PAL, etc.)? Also, when you open the ROM in a hex editor, what do ROM title, Game ID and version byte say? For example, in an unedited Debug ROM, those should be "THE LEGEND OF ZELDA ", "NZLE" and 0x0F (version is the byte right after the Game ID).
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Post by bobbotheclown on Aug 16, 2011 13:41:38 GMT -5
The debug rom, and I tried the 1.0 rom, and majoras mask, with no cigar.
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Deleted
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Post by Deleted on Aug 16, 2011 13:49:03 GMT -5
Also, when you open the ROM in a hex editor, what do ROM title, Game ID and version byte say? For example, in an unedited Debug ROM, those should be "THE LEGEND OF ZELDA ", "NZLE" and 0x0F (version is the byte right after the Game ID). Check those settings, bobbo.
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xdaniel
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Post by xdaniel on Aug 16, 2011 14:03:35 GMT -5
The debug rom, and I tried the 1.0 rom, and majoras mask, with no cigar. Mind posting a screenshot of the console window, like this:
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Post by bobbotheclown on Aug 16, 2011 15:24:42 GMT -5
it looks just like that but says, error: rom could not be recognized and it says it in red text.
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Deleted
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Post by Deleted on Aug 16, 2011 15:32:03 GMT -5
Looks like you need to change the version number? xdaniel's says 1.0 but yours is 1.F
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xdaniel
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Post by xdaniel on Aug 16, 2011 17:12:34 GMT -5
Man, how many damn versions of the Debug ROM are out there... Try changing that "CZLE" to "NZLE", that should get the ROM to be recognized correctly.
Also, which is probably the more serious possible problem, OZMAV2 is not supposed to "stop working" just like that. It could be that your graphics card doesn't support the OpenGL extensions OZMAV2 uses, but I'm very sure that this shouldn't crash the program (doesn't for spinout, who also has/had a lower-end card).
Finally, which shouldn't be a problem but I'll mention it anyway, your ROM is for some reason not exactly 64MB in size. It's supposed to be 0x4000000 bytes / 512 MBit in size, not 513 MBit or whatever else.
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