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Post by Salvage66 on Aug 13, 2011 16:57:07 GMT -5
OK recently iv'e been making a mod which i so not showing until its shipshape.So this is for a custom map and ive been wondering how to get those windows that i see in the temple of time they don't show up in uot as actors so what are they and how would i get them?
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Post by Salvage66 on Aug 13, 2011 17:01:21 GMT -5
eh... they are textures..... Yes but they do provide light?Near the entrance is what im talking about if they were textures wouldnt they show up in sayaka or something?
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Post by Jason777 on Aug 13, 2011 20:28:17 GMT -5
Yes, the lighting is seperate from the windows- I believe it's an actor.
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Post by Secant on Aug 13, 2011 23:52:56 GMT -5
Even if it's an actor, the effect can be adapted and reimplemented on custom maps by creating a translucent "light" texture for geometry over the area where light should stream down from the windows, and after importing the map, set the texture to animate.
Oh yeah, this will probably be more feasible when/if xdan finishes his take on a proper custom map importer.
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xzso
Junior Member
Posts: 29
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Post by xzso on Aug 14, 2011 21:58:25 GMT -5
By coincidence I created a level that demonstrates the ToT windows last month. glitchkill.proboards.com/index.cgi?board=ootmod&action=display&thread=2920&page=13The windows and light are one actor, but keep in mind that the light only appears as child Link. When you're adult Link the windows are darkened. Personally, I suggest using ZAP2 to identify actors. If not Despair's Actor list which comes with ZLE, and ZAP2 can help you most of the time.
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