Post by !Tommy on May 10, 2011 10:19:57 GMT -5
I'm not sure if I'm gonna release it or not but it's definitely a work in progress. (Screenshots will comes soon!) The storyline goes like this:
After Link saves Termina from almost certain destruction, he returns to the Kokiri Forest. However, he never found his friend Navi, the one whom he was so desperately searching for. Unfortunately, Ganondorf had found a way to break out of the void he was sealed in at the end of Ocarina of Time. The Deku Tree sprout, now a full grown Great Deku Tree, has summoned Tatl from Termina to be Link's partner once again. Still brassy and quick witted as ever, she goes to Link's house and their journey begins once again!
So, that's the basic storyline right there. When I get a little bit better, I even want to include parts of Termina in the game and Link enters Termina from the Lost Woods. The travel is necessary for Link to obtain certain key items. The game essentially takes place in Hyrule, which hasn't changed that much in landscape but evil has definitely made its mark once again.
I'm also working on changing the music. (Completed except for minor changes and possibly changing music in certain areas to fit the situations better.)
-All music on this list comes from Majora's Mask unless otherwise noted
Hyrule Field => Termina Field
Kokiri Forest => Opening woods scene
Castle Courtyard => Pirate's Fortress (This might change later)
Temple of Time => ?
Market => Clocktown Day 1 (not 100% perfect)
Normal Enemy Music => MM Normal Enemy Music
Mini Boss Music => MM Mini Boss Music
Boss Music => MM Boss Music
Inside Ganon's Castle => Ikana Castle
Market (Adult) => Pirate's Fortress
Gerudo Valley => Still the same
Some of the HUD is getting a makeover as well, but that's still in beta stages.
I'm also wanting to make some of the temples so they can be cleared as kid Link. The Forest Temple has huge possibilities, so we'll see what happens with that. I want to make kid Link use some adult weapons so that clearing these dungeons would be possible.
You're now also able to go to Gerudo's Fortress as a child, in fact it's required that you do. Once you obtain the membership card as a child, you'll be able to go past the guards and not get captured (full extensive testing hasn't been done yet, so I don't know if it would apply to adult Link or not, or whoever finds the card first has full access to the Fortress without being captured.).
That's basically what's going on so far, there's still much more I'd like to put in this game and probably will once I understand and gain the knowledge needed for this.
After Link saves Termina from almost certain destruction, he returns to the Kokiri Forest. However, he never found his friend Navi, the one whom he was so desperately searching for. Unfortunately, Ganondorf had found a way to break out of the void he was sealed in at the end of Ocarina of Time. The Deku Tree sprout, now a full grown Great Deku Tree, has summoned Tatl from Termina to be Link's partner once again. Still brassy and quick witted as ever, she goes to Link's house and their journey begins once again!
So, that's the basic storyline right there. When I get a little bit better, I even want to include parts of Termina in the game and Link enters Termina from the Lost Woods. The travel is necessary for Link to obtain certain key items. The game essentially takes place in Hyrule, which hasn't changed that much in landscape but evil has definitely made its mark once again.
I'm also working on changing the music. (Completed except for minor changes and possibly changing music in certain areas to fit the situations better.)
-All music on this list comes from Majora's Mask unless otherwise noted
Hyrule Field => Termina Field
Kokiri Forest => Opening woods scene
Castle Courtyard => Pirate's Fortress (This might change later)
Temple of Time => ?
Market => Clocktown Day 1 (not 100% perfect)
Normal Enemy Music => MM Normal Enemy Music
Mini Boss Music => MM Mini Boss Music
Boss Music => MM Boss Music
Inside Ganon's Castle => Ikana Castle
Market (Adult) => Pirate's Fortress
Gerudo Valley => Still the same
Some of the HUD is getting a makeover as well, but that's still in beta stages.
I'm also wanting to make some of the temples so they can be cleared as kid Link. The Forest Temple has huge possibilities, so we'll see what happens with that. I want to make kid Link use some adult weapons so that clearing these dungeons would be possible.
You're now also able to go to Gerudo's Fortress as a child, in fact it's required that you do. Once you obtain the membership card as a child, you'll be able to go past the guards and not get captured (full extensive testing hasn't been done yet, so I don't know if it would apply to adult Link or not, or whoever finds the card first has full access to the Fortress without being captured.).
That's basically what's going on so far, there's still much more I'd like to put in this game and probably will once I understand and gain the knowledge needed for this.