play around, there are 5 different modes for actors, you should be able to find out, or do it in UoT .90
Heh. The chances of UoT working with custom maps are even less than the chances of it working with normal maps (read: pretty much zilch). I would probably use SayakaGL, it's based off of OZMAV2's code but is much more up-to-date and more user-friendly. Basically, it's what Utility of Time was supposed to be.