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Post by tricksta555HD™ on Apr 13, 2011 14:18:50 GMT -5
hey guys. this is my first mod. i managed to get z64 porter working! and i ported snowhead temple to ocarina of time. i may release a patch but i dont think its finished. yet. Screenies! will be adding more screenies soon. and video coming soon. oh yeah and how do i fix the doors that are on its side or rotated? UPDATE! Beta patch released. Snowhead temple in ocarina of time Mod Beta.ips - 0.01MBKnown Issues: Still Stuck with rotating doors Boss Room not loadable ( Knows what to do ) There is a thing at the start and i will be getting rid of it. music is final showdown. will be changing it to ice cavern if you want me to. the stairs that lead to other areas dont work. any ideas to fix that? you have to use press L to levate code. D01665C1 0020 81224610 409 Debug ROM only!
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Post by Cinnamon on Apr 13, 2011 16:31:47 GMT -5
you can adjust actors in custom or ported maps best with Zappy, I think
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Post by Dead on Apr 14, 2011 0:06:26 GMT -5
or rotate them in UoT? Maybe OZMAV2? Or ZAP2?
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Post by tricksta555HD™ on Apr 14, 2011 6:48:06 GMT -5
or rotate them in UoT? Maybe OZMAV2? Or ZAP2? link to ozmav?
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Post by Dead on Apr 14, 2011 6:50:04 GMT -5
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Post by tricksta555HD™ on Apr 14, 2011 6:51:43 GMT -5
thank you ;D
how to rotate the doors in ozmav
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Post by Dead on Apr 14, 2011 12:22:44 GMT -5
read the documents..... I managed to understand them
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Post by tricksta555HD™ on Apr 14, 2011 12:24:13 GMT -5
( 100th POST! woo hoo)
reading it now but says nothing about rotating
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Post by Dead on Apr 14, 2011 13:33:46 GMT -5
hmm you sure? Read the site? Or I'll dig something up (MEH)
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Post by tricksta555HD™ on Apr 15, 2011 9:44:07 GMT -5
ill read the site i will edit this if i need help ( i feel like a right noob )
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Post by Dead on Apr 15, 2011 14:18:51 GMT -5
What's the problem, it is in the first section of the readme Viewer controls: W/A/S/D Move camera T/F/G/H Move camera (slower) F1/F2 Select Scene number
F3/F4 Select Map to render - Pressing F3 when rendering the first Map of a Scene makes the program render all maps at once. Note that in this mode, selection of Map actors is disabled.
F5 Switch mouse mode - This switches between camera movement and five actor selection modes. The current mode is displayed in the viewer's title bar; the program defaults to camera movement mode.
P.S I bolded the important part
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Post by bobbotheclown on Apr 15, 2011 18:47:46 GMT -5
if I knew how to make maps like this, i would make one based off a portal test chamber.
that or a race track for epona
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Post by Dead on Apr 16, 2011 5:52:30 GMT -5
awesome, and then port the portalgun
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Post by tricksta555HD™ on Apr 16, 2011 8:04:33 GMT -5
i still dont get it thats just moving it. not rotating it. OR if i move the cubes will i rotate the doors
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Post by Dead on Apr 17, 2011 1:58:56 GMT -5
play around, there are 5 different modes for actors, you should be able to find out, or do it in UoT .90
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