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Post by veeronic on Mar 2, 2011 4:01:10 GMT -5
ok, tes construction set it is.
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Post by Dead on Mar 2, 2011 5:48:38 GMT -5
k but it is a good idea, maybe spinout could do it?
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Post by Secant on Mar 2, 2011 6:37:03 GMT -5
If spinout were able to make good on his theory, then yes, it could be possible. Rewriting the game in C++ wouldn't bypass any hardware limitations; you're still limited to the N64 native hardware specifications as long as the game runs in an emulator. Sure, you can make the loading/rendering routines much more efficient, but when it gets down to it, you won't be able to do much more than a real N64 can do. And if you rewrote the game in C++, then it wouldn't be a mod anymore; it'd be a brand new game. If a mod idea's last resort method is "rewrite the game," it's probably a good idea to quit while you're ahead.
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Post by Dead on Mar 2, 2011 7:00:22 GMT -5
Yes, but I never said that it would still be a mod Ànd yes it would be a brand new game but I prefer the term remake of an old game. And what I meant by that is that it would be easier to rewrite it and thus eliminating the n64 hardware issues since a complete rewrite would make it into a pc game and then it would have the limitations of the pc Sure spinout can't do it? how bout flotonic or Deathbasket then? They are über awesome!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 2, 2011 8:36:16 GMT -5
Unfortunately (for some) Naxylldritt tells it as it is. Even if maps can have their own collision as spinout says, it's still going to take a very long time to reproduce every map with its actors when they're all joined together. There'd be even more trouble trying to get the exit table, cutscenes, alternate maps, etc. to work properly with what would essentially be a one scene overworld.
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Post by Dead on Mar 2, 2011 10:08:07 GMT -5
Yes and that is exctly why it would be easier to make a remake in[chosen programming language]
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Post by Secant on Mar 2, 2011 15:46:10 GMT -5
But that's neither hacking nor modding; that's game development and, more importantly, not what this forum deals with.
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Post by Wishengrad on Mar 2, 2011 21:35:51 GMT -5
ok, tes construction set it is.
Yay!
I will enjoy this when it is finished if it ever will be.
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nisaro
Junior Member
Posts: 35
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Post by nisaro on Mar 3, 2011 0:32:39 GMT -5
The only place I can think of to even start on a project like this is Hyrule Field to Lake Hylia.
But, like Naxylldritt said, you'd have to rewrite everything; Collision, Texture, Actors, Exit Points, the whole thing. It'd be easier to simply remove the 'leaving this area and going into another' "loading" screen and have the maps 'overlap' at the exit points creating the illusion of a single, large map.
Why you'd want to do this, though, is entirely beyond me. The N64 simply couldn't handle loading the ENTIRE Ocarina of Time game at once sans the dungeons.
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