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Post by Deleted on Feb 10, 2011 21:44:06 GMT -5
Yes, the range of notes you can get is too limited and you can't play any chords.
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Post by punk7890™ on Feb 11, 2011 20:47:48 GMT -5
No, they are different then MIDIs, though kinda the same but with a different method.
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Post by Deleted on Feb 11, 2011 21:03:06 GMT -5
They follow a similar format to MIDI files but with a few notable differences: Pitch values start from A instead of C There is no master instrument index Timestamps of zero are not possible since there is no note off command, this means all control changes are handled in the channel's header data (unlike MIDI) and chords are not possible without multiple note layers
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Post by punk7890™ on Feb 12, 2011 7:26:35 GMT -5
They follow a similar format to MIDI files but with a few notable differences: Pitch values start from A instead of C There is no master instrument index Timestamps of zero are not possible since there is no note off command, this means all control changes are handled in the channel's header data (unlike MIDI) and chords are not possible without multiple note layers There are 2 maybe 3 different sequence types I've came across and only the Zelda/Star Fox 64 sequences can not have chords on a single channel for whatever reason. But Rare sequence types can have chords on 1 channel and I believe use a master index.
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Post by Deleted on Feb 12, 2011 13:23:07 GMT -5
Forgot to mention I was only talking about Mario 64/Zelda formats. I should take a look at some sequences for other games one day to see how different they are.
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