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Post by beleaded on Jan 25, 2011 5:14:40 GMT -5
I havent used the newest Obj converter yet, so if it automatically supports this let me know. Flotonic said that there was something in the map that had to be edited in a HEX editor manually. If anyone knows how I would find what command or whatever I would need to turn on and where, that would be awesome.. I assume by command I would need to make a 00 a 01 somewhere Or something along those lines. Where or how would I find what I need to change? Would be great for water textures.. Also, does the new obj importer support transparency yet? Just wondering before I try. Im gathering all the documents and info that the ZSO archives and this site has to offer before I restart on my old project.
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Post by Dead on Jan 25, 2011 15:15:55 GMT -5
Yes the obj converter can handle transparency
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Post by Secant on Jan 25, 2011 15:40:15 GMT -5
That depends on what you mean by transparency. If you're asking if it supports absolute transparency, the answer is yes, but it does not have an alpha channel, which means transparency cannot be partial (such as water textures, for example). Also, ZSO isn't a good place to look for information; when it was still around, it's questionable as to whether we knew even half as much as we did about map formats as we do now, and half of what was known was inaccurate. Ask Flotonic for specific notes on what the command is to do this and what to look for. If he doesn't tell you, Zeth has done this before as well, and he'll probably share the method with you if you ask.
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Post by Dead on Jan 25, 2011 16:05:36 GMT -5
Awesomoem I need to learn this, animated textures in custom maps^^
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