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Post by zeldazelda on Dec 9, 2010 19:30:25 GMT -5
Hmm some polygons are invisible like the ones under the floor...... but make sure link isn't in the floor/walls Ok then?
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Post by Dead on Dec 10, 2010 14:07:57 GMT -5
If it doesn't work you have too many actors/groups... REIMPORT!
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Post by zeldazelda on Dec 10, 2010 20:31:20 GMT -5
[glow=red,2,300]UPDATE!!![/glow]: here is my progress so far!!!! Read description.
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dogboi67
Full Member
[H:0][Mo0:0]
Posts: 92
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Post by dogboi67 on Dec 10, 2010 23:09:56 GMT -5
use rice plugin
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Post by Sesu Reinoruzu on Dec 10, 2010 23:40:21 GMT -5
This could be classified as spam, if you continue posting things that are either useless or unrelated to the topic, you may be banned. Now zeldazelda, that sure looks interesting, are you planning to expand on that map with textures, walls and remapping some platforms? If so that would look brilliant, nice work so far.
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Post by Cinnamon on Dec 10, 2010 23:56:14 GMT -5
erm, that seem related to topic to me, IvanX. How is it spam? Anyways, nice work on the hell mod so far on the mod people!
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Post by zeldazelda on Dec 11, 2010 0:33:48 GMT -5
Now zeldazelda, that sure looks interesting, are you planning to expand on that map with textures, walls and remapping some platforms? If so that would look brilliant, nice work so far. Thanks IvanX but I am having trouble with it frezzing when I import the whole map(to many polygons) with a bigger scale and with zmaps D: And I am having trouble on how to change the scene actors to load the other zmaps. (oh and yes I will retexture the map!)
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Post by Jason777 on Dec 11, 2010 9:21:26 GMT -5
Thanks IvanX but I am having trouble with it frezzing when I import the whole map(to many polygons) with a bigger scale and with zmaps D: And I am having trouble on how to change the scene actors to load the other zmaps. (oh and yes I will retexture the map!) To connect other zmaps in your zscene, use transition actors: wiki.spinout182.com/index.php?title=Transition_ActorsAlso, you might want to use rev2 of Obj2Area as higher revisions tend to freeze (Well, for me)
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Post by zeldazelda on Dec 11, 2010 11:48:55 GMT -5
Thanks IvanX but I am having trouble with it frezzing when I import the whole map(to many polygons) with a bigger scale and with zmaps D: And I am having trouble on how to change the scene actors to load the other zmaps. (oh and yes I will retexture the map!) To connect other zmaps in your zscene, use transition actors: wiki.spinout182.com/index.php?title=Transition_ActorsAlso, you might want to use rev2 of Obj2Area as higher revisions tend to freeze (Well, for me) \ Nah revision 13 works fine but I did use transition actors and I made doors with a variable of 003F but it didn't load other zmaps when I went through it and I don't understand the page wiki.spinout182.com/index.php?title=Transition_Actors (I mean How Do i change the formats values?) (hex editor? if so where in the hex editor?)
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Post by skulllink on Dec 11, 2010 12:40:45 GMT -5
[glow=red,2,300]UPDATE!!![/glow]: here is my progress so far!!!! Read description. Wow! I can't wait to see it in color and with monsters! Were do you go to get into it?
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Post by zeldazelda on Dec 11, 2010 14:16:33 GMT -5
[glow=red,2,300]UPDATE!!![/glow]: here is my progress so far!!!! Read description. Wow! I can't wait to see it in color and with monsters! Were do you go to get into it? Where do I what?
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Post by bobbotheclown on Dec 11, 2010 22:25:42 GMT -5
how do you enter the map?
without the maps select?
thats what skullink was asking.
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Post by Sesu Reinoruzu on Dec 11, 2010 22:59:06 GMT -5
erm, that seem related to topic to me, IvanX. How is it spam? Anyways, nice work on the hell mod so far on the mod people! It is classified as spam because he dosn't state why you should use the plugin, doesn't reply to a previous question and is just stating something most people know anyway, to me it just seems like a cheap way of getting posts, I've seen this happen before.
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Post by Cinnamon on Dec 11, 2010 23:33:51 GMT -5
oh, I get it.
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Post by Secant on Dec 11, 2010 23:48:04 GMT -5
It is classified as spam because he dosn't state why you should use the plugin, doesn't reply to a previous question and is just stating something most people know anyway, to me it just seems like a cheap way of getting posts, I've seen this happen before. QFT, I hate people that do this with a passion. Also, ew, Rice's plugin. >.< Anyway, some people were mentioning things about custom maps not working. A few facts: First, you can load maps that have very high polygon counts. It's more a matter of how much geometry is displayed at once on the screen versus how much is necessarily loaded. For example, I've seen a colossal map of over 5,000 triangles load without any lag, because half of the map or more was concealed at all times. Conversely, my chateau map lags like all hell because there's a LOT of detail shown at once at nearly every location (and I stupidly textured the backs of most of the faces for some ghastly unknown reason). Also, release 9 and onward of spinout's importer, for whatever reason, has very iffy compatibility with PJ64. Running imports on Nemu will ALWAYS work, but in many cases the game tends to freeze when loading custom maps on PJ64 1.6 or 1.7. I'm not sure why this error exists, but to the best of my knowledge spinout has not yet effected a change, so you'll either have to tell people to use Nemu or use an earlier version of his importer.
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