Post by Jason777 on Aug 27, 2011 20:54:58 GMT -5
Hey all, it's time for some more updates (sorry, no pictures because I don't have anything new to show- I haven't worked on this in a week..)
First week of college and I already feel like it's hell.
Progress has slowed down quite a bit because I have not had the energy and motivation to work on this. Everyday after class I chill on a couch, browse on Netflix, watch a movie, sleep, do assignments, eat, and then go back to sleep without so much as glancing at my computer. It also doesn't help that my internal clock is now screwed up due to my new abnormal sleep schedule. The point is: I am tired.
It sounds like I'm about to give off some bad news, eh? Not so fast- the only thing I'm announcing is that I'm gonna work on this at a much slower and realistic pace than what I was going at a month ago. I realize that this project is taking alot longer to complete than it should be (It should be finished had I not screwed around for the month of July!) but you'll just have to bare with me and stick together all the way through. With that said, I feel at ease knowing that I can finish this whenever I want (not that I'm being bothered about completion). So yeah, don't expect a release anytime soon.
On a brighter note, I finished actor placement in the Light Temple but keep in mind that I have quite a few errors with flags. Also, I have taken quite an interest in xdaniel's new OBJ importer and hope to reimport my map with that fine program Don't worry, I'll move all the necessary data (actor placements, transition actors, etc.) into the new scene so as not to put my work to waste.
Hope you guys don't mind
Still 85% due to me always feeling tired and lazy lately. Though, don't get discouraged and think I'm scrapping this
I've never messed with Damage charts before (probably isn't that hard to understand).. but wouldn't I have to go and change the damge charts of every single actor or is there a way to just change the type of damage I deal ONCE?
Yes!! I have been thinking that the Sword of Sages needs a little bit more character and color than just an electric blue SM64 water texture lately
Speaking of SM64, that's another thing that has been keeping me preoccupied (on some days). I have made an effort to get all 120 stars on SM64 and play through all of SM74 and the Missing Stars!
Anyways, that's all I have to say for now. Hopefully college will be less time consuming and tiring in the weeks to come!
First week of college and I already feel like it's hell.
Progress has slowed down quite a bit because I have not had the energy and motivation to work on this. Everyday after class I chill on a couch, browse on Netflix, watch a movie, sleep, do assignments, eat, and then go back to sleep without so much as glancing at my computer. It also doesn't help that my internal clock is now screwed up due to my new abnormal sleep schedule. The point is: I am tired.
It sounds like I'm about to give off some bad news, eh? Not so fast- the only thing I'm announcing is that I'm gonna work on this at a much slower and realistic pace than what I was going at a month ago. I realize that this project is taking alot longer to complete than it should be (It should be finished had I not screwed around for the month of July!) but you'll just have to bare with me and stick together all the way through. With that said, I feel at ease knowing that I can finish this whenever I want (not that I'm being bothered about completion). So yeah, don't expect a release anytime soon.
On a brighter note, I finished actor placement in the Light Temple but keep in mind that I have quite a few errors with flags. Also, I have taken quite an interest in xdaniel's new OBJ importer and hope to reimport my map with that fine program Don't worry, I'll move all the necessary data (actor placements, transition actors, etc.) into the new scene so as not to put my work to waste.
Hope you guys don't mind
so out of 100% what is the complition
Still 85% due to me always feeling tired and lazy lately. Though, don't get discouraged and think I'm scrapping this
Awesome sword, but you might want to make it use the damage type that the light arrows use, instead of spawning them, same for ice, there is a damage effect that is freeze....
I've never messed with Damage charts before (probably isn't that hard to understand).. but wouldn't I have to go and change the damge charts of every single actor or is there a way to just change the type of damage I deal ONCE?
I would also like to see a texture change on the handle (blade with that badass blue texture, handle has leather grip ftw)
Yes!! I have been thinking that the Sword of Sages needs a little bit more character and color than just an electric blue SM64 water texture lately
Speaking of SM64, that's another thing that has been keeping me preoccupied (on some days). I have made an effort to get all 120 stars on SM64 and play through all of SM74 and the Missing Stars!
Anyways, that's all I have to say for now. Hopefully college will be less time consuming and tiring in the weeks to come!