Post by chancywancy on Aug 31, 2010 18:18:17 GMT -5
Hello all,
I've been experimenting with the Zelda Debug rom a lot recently and I plan on taking advantage of it's debug camera feature. I plan on making a series that will make it's way onto Youtube and maybe other sites as well.
Anyway, I've garnered just about every code I need aside from a few. I feel like I've looked everywhere, but that's to be expected since these codes are kind of specific.
Here is a list of some codes I could really use, although not required.
Animation Modifier (Yes, I'm aware there's one out already, but it's rather useless as the animation only plays in that short instance when Link jumps. I'd much rather have a modifier that swaps the chosen animation with the 'Shield' animation, but any animation that has numerous frames will do -I.E. standing or charging sword-)
Time Freeze (This code's probably somewhere out there to, but I haven't seen it. To be precise, I wouldn't like the code to freeze NPC's and junk, but just the sky really. Reason being that it's hard to create a scene in Hyrule Field when every scene has a tad different lighting. It would also be cool if the code had an activator, so when I pressed a certain button, whatever time it was would be frozen.)
Remove Sun (I don't know if this one's even possible, but as you guys know the sun in the debug rom is.. well... a tad "Cattywhompus")
Hair Color Modifier (Pretty self explanatory)
Eye Color Modifier (Also pretty self explanatory)
Thanks a bunch guys, hopefully you'll come through and I can finally get started on my project!
EDIT: Some other codes I thought would be useful. I also found that some of the texture codes can't be done (Thanks Snake)
Unequip Sword and/or shield: (Also pretty self-explanatory, though I do not know how it would work. What I'm getting at is removing the graphical data of the two items, so link appears to be unarmed)
Hi Poly Link: (When link is close to the camera, he has more polygons than when he is further away. This was probably done so to decrease the amount of stress on the Nintendo 64 console, but I can't confirm that. Anyway, if there's a code that can keep the Hi Poly model on, I'd like that. Although, I'm not sure if this code is even possible either.)
I've been experimenting with the Zelda Debug rom a lot recently and I plan on taking advantage of it's debug camera feature. I plan on making a series that will make it's way onto Youtube and maybe other sites as well.
Anyway, I've garnered just about every code I need aside from a few. I feel like I've looked everywhere, but that's to be expected since these codes are kind of specific.
Here is a list of some codes I could really use, although not required.
Animation Modifier (Yes, I'm aware there's one out already, but it's rather useless as the animation only plays in that short instance when Link jumps. I'd much rather have a modifier that swaps the chosen animation with the 'Shield' animation, but any animation that has numerous frames will do -I.E. standing or charging sword-)
Time Freeze (This code's probably somewhere out there to, but I haven't seen it. To be precise, I wouldn't like the code to freeze NPC's and junk, but just the sky really. Reason being that it's hard to create a scene in Hyrule Field when every scene has a tad different lighting. It would also be cool if the code had an activator, so when I pressed a certain button, whatever time it was would be frozen.)
Remove Sun (I don't know if this one's even possible, but as you guys know the sun in the debug rom is.. well... a tad "Cattywhompus")
Hair Color Modifier (Pretty self explanatory)
Eye Color Modifier (Also pretty self explanatory)
Thanks a bunch guys, hopefully you'll come through and I can finally get started on my project!
EDIT: Some other codes I thought would be useful. I also found that some of the texture codes can't be done (Thanks Snake)
Unequip Sword and/or shield: (Also pretty self-explanatory, though I do not know how it would work. What I'm getting at is removing the graphical data of the two items, so link appears to be unarmed)
Hi Poly Link: (When link is close to the camera, he has more polygons than when he is further away. This was probably done so to decrease the amount of stress on the Nintendo 64 console, but I can't confirm that. Anyway, if there's a code that can keep the Hi Poly model on, I'd like that. Although, I'm not sure if this code is even possible either.)