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Post by chancywancy on Aug 29, 2010 21:27:13 GMT -5
Hey guys, I've been working with the Zelda debug ROM for awhile. I plan on using it to make movies with, that I hope will turn out as good as I imagine. I've taken the steps to look into many codes for the game such as disabling sounds, voices, and music, as well as color modifiers and other things. However, one code that I find REALLY important to my project is the animation modifier. Here is the code for reference: 813F4442 ? As for more reference, here is a value that makes Link turn his head to the left: 2380 looking left Now, I figure there's some way to activate these codes, but when I turn it on, nothing happens. If I press L, R, D-Pad, Gameshark Button, pretty much anything that could trigger a code, nothing happens. Now if someone would be so kind as to tell me how to use this code, I'd greatly appreciate it. Thanks.
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Post by Secant on Aug 29, 2010 21:46:41 GMT -5
What you have there, far as I can tell, is the jump attack animation modifier, meaning that animation will only play when Link is using a jump attack. If you want to replace an idle animation of Link's, you'll have to find the memory address that references one of those animations and create a code that forces it to the desired animation so it will play from Link standing.
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Post by chancywancy on Aug 29, 2010 21:57:02 GMT -5
What you have there, far as I can tell, is the jump attack animation modifier, meaning that animation will only play when Link is using a jump attack. If you want to replace an idle animation of Link's, you'll have to find the memory address that references one of those animations and create a code that forces it to the desired animation so it will play from Link standing. Ah, yes! It is. I'm a tad disappointed, mostly because the animation doesn't play in it's entirety. Well, I guess my search continues for a "L" To Play Animation code. Thanks anyway though.
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