Post by BlankedOut on Mar 30, 2010 2:47:09 GMT -5
This is just a random place to put my MODs, OBJs, or other personal work.
Feel free to take them, manipulate them, do whatever you want with them, just make sure if you do, give me some kind of credit where everyone can see it.
LEGEND:
% = Uncomplete
$ = Havent even started on
! = Finished
? = Kinda finished.
*! = Works on OBJ2AREA
*? = Dont know if works on OBJ2AREA
*% = Doesnt work on OBJ2AREA
Quick Q&A before the list continues:
Q: How do I use these things?
A: These are here assuming that you are savvy with how to use them. If your not, refer to my guide in the help sub-section.
Q: damn, there not much here.
A: This is just here for whenever I do things, which could be once every blue moon. Dont expect much.
Q: you seem good at copying models, can you take a request on one to do?
A: 1. I dont think im very good. 2. Sure, if I like it to do it, sure, I will, but I wont guarantee anything at all.
_____________
GENERAL[/color]
This is stuff that can be used for anything. like OBJs or something.
Useful Files
Just some misc shit I have come up with, found/made.
Textures: Ocarina of Time
Textures taken from OOT. Mostly themed (Like Fire, Ice, Shadow)
these are here so people can use them to texture over objs people make, or my own, whatever.
They have also been unfiltered, so there may be textures of links face, and other such things.
Ripped with the help of Rices Video Plugin. Just here for those too lazy to get them themselves.
NOTE IN CASE YOU STILL HAVENT FIGURED IT OUT: This is no texture pack.
Mostly Frosty Themed. (From future Zoras Domain and Ice Cavern)
Mostly Flame Themese. (From Dodongos Cavern, Fire Temple)
Lush. (From Kokiri Forest and the such)
[/color]OBJ LIST
all has been made by myself.
There will be a V1, V2, and V3. Maybe more.
V1 means Lower Polygon count, no textures, fewer details, and more then likely has a few spots I was too lazy to patch up.
V2 means More polygons, textures, more detail.
V3 means ALOT more polys. Textures, as much detail as I felt like.
Usually V3's arn't compatable with converters such as OBJ2AREA. Because of their high polygon count.
Ideas yet to come
Magmoor Caverns (Wait til 3:00<) From Metroid Prime$
Freejia (Wait til 2:15< ) from Illusion of Gaia$
Onett from Earthbound$ (But the model will be based off the Melee/Brawl version of the town. See video!)
Phendrana Drifts Main Room (MP1)
Original area(s) in action
V1 Model: ! | *?
A pic of the model
Download-SKP
V2% will include: Making the caves more cavey like, textures, some bumpy walls and more of a rough ground. some elevations changed for the better. Islands in the air.
V3$ will include: Icicles on ceilings, walls are ALOT more bumpy, ALOT better usage of textures, and ALOT more detail.[/color]
_____________
SPECFIC- Zelda OOT/MM[/color][/b]
Stuff here will be maps, music made for Zelda, ideas, etc.
Ideas
Storyline/Name/Etc %
The basic timeline of my story will be after majoras mask events.
Link decides to go back to Kokiri forest, he finds out that Majora is still alive in the mask, due to constant nightmares of it.
Ganon is back as well, and he has found majoras mask. He uses it to gain more power, and to try yet again to gain control over the world.
Because of his power with the mask, monsters are fused with the power of majora, causing them to look different, be stronger, etc.
More story and plot comes while I am making the game. (Darkness Rains)
There will be some NPCs from Majoras Mask imported to OOT, and some of my own NPCs (Hopefully). Basic monsters will have more life, and the damage done by links swords will be dumbed down.
There will be basic teenager link, (yourll start out as teen link) Then you will be able to power yourself up to Fierce Deity Link as the game progresses.
There will also of course be new textures for monsters.
The basic look will stay the same though for areas, as I want to let the game keep a 'oldie' look to it.
There will also be alot of new events, side quests, and other such things. Of course this mod is just a pipe dream atm though. Hopefully I will gain enough knowledge to be able to sucessfully fix up a mod like this.
_____________
What I'm up to
I will try to keep track of what im doing here. That way if anyone is interested as to why im not on, they will know.
March31 = Taking textures from games. Majoras Mask and OOT. then going to mix them up, and texture over Phendrana Drifts, while making it better a little for V2.
April10 = Working on modding Tribes/Tribes2.
[/color]
Feel free to take them, manipulate them, do whatever you want with them, just make sure if you do, give me some kind of credit where everyone can see it.
LEGEND:
% = Uncomplete
$ = Havent even started on
! = Finished
? = Kinda finished.
*! = Works on OBJ2AREA
*? = Dont know if works on OBJ2AREA
*% = Doesnt work on OBJ2AREA
Quick Q&A before the list continues:
Q: How do I use these things?
A: These are here assuming that you are savvy with how to use them. If your not, refer to my guide in the help sub-section.
Q: damn, there not much here.
A: This is just here for whenever I do things, which could be once every blue moon. Dont expect much.
Q: you seem good at copying models, can you take a request on one to do?
A: 1. I dont think im very good. 2. Sure, if I like it to do it, sure, I will, but I wont guarantee anything at all.
_____________
GENERAL[/color]
This is stuff that can be used for anything. like OBJs or something.
Useful Files
Just some misc shit I have come up with, found/made.
Textures: Ocarina of Time
Textures taken from OOT. Mostly themed (Like Fire, Ice, Shadow)
these are here so people can use them to texture over objs people make, or my own, whatever.
They have also been unfiltered, so there may be textures of links face, and other such things.
Ripped with the help of Rices Video Plugin. Just here for those too lazy to get them themselves.
NOTE IN CASE YOU STILL HAVENT FIGURED IT OUT: This is no texture pack.
Mostly Frosty Themed. (From future Zoras Domain and Ice Cavern)
Mostly Flame Themese. (From Dodongos Cavern, Fire Temple)
Lush. (From Kokiri Forest and the such)
[/color]OBJ LIST
all has been made by myself.
There will be a V1, V2, and V3. Maybe more.
V1 means Lower Polygon count, no textures, fewer details, and more then likely has a few spots I was too lazy to patch up.
V2 means More polygons, textures, more detail.
V3 means ALOT more polys. Textures, as much detail as I felt like.
Usually V3's arn't compatable with converters such as OBJ2AREA. Because of their high polygon count.
Ideas yet to come
Magmoor Caverns (Wait til 3:00<) From Metroid Prime$
Freejia (Wait til 2:15< ) from Illusion of Gaia$
Onett from Earthbound$ (But the model will be based off the Melee/Brawl version of the town. See video!)
Phendrana Drifts Main Room (MP1)
Original area(s) in action
V1 Model: ! | *?
A pic of the model
Download-SKP
V2% will include: Making the caves more cavey like, textures, some bumpy walls and more of a rough ground. some elevations changed for the better. Islands in the air.
V3$ will include: Icicles on ceilings, walls are ALOT more bumpy, ALOT better usage of textures, and ALOT more detail.[/color]
_____________
SPECFIC- Zelda OOT/MM[/color][/b]
Stuff here will be maps, music made for Zelda, ideas, etc.
Ideas
Storyline/Name/Etc %
The basic timeline of my story will be after majoras mask events.
Link decides to go back to Kokiri forest, he finds out that Majora is still alive in the mask, due to constant nightmares of it.
Ganon is back as well, and he has found majoras mask. He uses it to gain more power, and to try yet again to gain control over the world.
Because of his power with the mask, monsters are fused with the power of majora, causing them to look different, be stronger, etc.
More story and plot comes while I am making the game. (Darkness Rains)
There will be some NPCs from Majoras Mask imported to OOT, and some of my own NPCs (Hopefully). Basic monsters will have more life, and the damage done by links swords will be dumbed down.
There will be basic teenager link, (yourll start out as teen link) Then you will be able to power yourself up to Fierce Deity Link as the game progresses.
There will also of course be new textures for monsters.
The basic look will stay the same though for areas, as I want to let the game keep a 'oldie' look to it.
There will also be alot of new events, side quests, and other such things. Of course this mod is just a pipe dream atm though. Hopefully I will gain enough knowledge to be able to sucessfully fix up a mod like this.
_____________
What I'm up to
I will try to keep track of what im doing here. That way if anyone is interested as to why im not on, they will know.
March31 = Taking textures from games. Majoras Mask and OOT. then going to mix them up, and texture over Phendrana Drifts, while making it better a little for V2.
April10 = Working on modding Tribes/Tribes2.
[/color]