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Post by nokaubure on Jul 8, 2010 4:48:12 GMT -5
0188 is the gossip stone group. This means that if you change gossip stone group, they dont appear. But dont worry, game doesnt crash. In UoT sometimes the actor without group apear as a UNKNOWN. In kokiri, there are only 1 gossip stone, next to the lost wood entrance. Replace this stone with lizalfos.
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Post by Sorox Sin Cera on Jul 8, 2010 9:27:36 GMT -5
Thanks! I've gotten it figured out and working. Now all I have to do is figure out actual level editing
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Post by BlankedOut on Jul 10, 2010 22:17:40 GMT -5
Gawd damnit. I somehow forgot I was supposed to update this lol.. Well, dont depending on me for anything lmao, sorry, im stupid alot of the time.
In any case, semi small update on a few things. Still needs plenty of work. Sorry for not being able to help lol.
When you say 'level editing' do you mean editing how the level is shaped?
Also, is your UoT mouse still stuck? I remember having that problem. Toying with UoT's settings helped.
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Post by nokaubure on Jul 11, 2010 4:51:09 GMT -5
'5-3 Editing Imported maps' 8 hours to discover this and then you put the tutorial. Well, do you known if ZAP2 works on MM?
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Post by BlankedOut on Jul 11, 2010 5:51:24 GMT -5
I think it does. But dont quote me on it. MOST tools for OOT work on MM, as far as I know. Alot of things are just left undocumented.
Just try it lol.
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Post by Sorox Sin Cera on Jul 11, 2010 8:38:34 GMT -5
Yeah, got my mouse working. Just kept pressing random keys until it started to move in at least 2 dimensions. Who wadda thought it was just "wasd"? BlankedOutI meant shaping the map, yes. I figured it out though. Vertex editor My next goal is to start importing custom maps. This is going to be a tad bit harder then importing MM Mpas, isn't it...
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Post by BlankedOut on Jul 11, 2010 17:12:43 GMT -5
Yeah, got my mouse working. Just kept pressing random keys until it started to move in at least 2 dimensions. Who wadda thought it was just "wasd"? BlankedOutI meant shaping the map, yes. I figured it out though. Vertex editor My next goal is to start importing custom maps. This is going to be a tad bit harder then importing MM Mpas, isn't it... Acturally...XP I never imported a MM map before. Acturally, wait, I take that back. I imported the laundry area once, but I remember the converter being total shit. In either case, no, I think importing custom maps is alot easier. ALOT. Just takes some imagination to make something from scratch though XP
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Post by Sorox Sin Cera on Jul 11, 2010 18:02:26 GMT -5
Yeah, but injecting the obj into the rom is BS. I CANNOT get it working.
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Post by Jason777 on Jul 11, 2010 19:04:56 GMT -5
Upload the .skp file and i'll see if thers a problem with it (i love custom maps now)
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Post by nokaubure on Jul 12, 2010 4:57:31 GMT -5
sometimes is not problem of the .obj, is python problem...
also, export your obj with the option make triangles. If you dont make textures, a default white texture appears in oot.
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Post by Sorox Sin Cera on Jul 12, 2010 15:32:36 GMT -5
Really pissed now. I can't get it to work. I exported my "Map" as an obj, started up Obj2Area, and instead of getting beeps, I got Warnings, and it still won't work.
edit: ok, got it in the game, the maps in there, but I can't stand on it. How do i add Collision? More importantly, why won't UoT load up my map? I Loaded up the Zmap and zscene I got from ZLE2, and it won't load up.
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Post by Jason777 on Jul 12, 2010 16:15:11 GMT -5
Dude, ur map works fine; either ur not typing in the correct stuff for obj2area, or u don't have the correct checkboxes checked in the export options when ur exporting ur obj what r ur export options when ur exporting the OBJ file?
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Post by Sorox Sin Cera on Jul 12, 2010 16:29:28 GMT -5
I edited my post above yours.
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Post by BlankedOut on Jul 12, 2010 16:33:02 GMT -5
I think its moreso the converter is having problems... o.o I dont know how to help ya, sorry. Make sure you have the Python packages specfied in this guide. If you do, then I dont know what to say.
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Post by Sorox Sin Cera on Jul 12, 2010 16:56:19 GMT -5
Well, The map is definitley there. I spawn in mid-air. I have to levitate up to even notice my map is there, and I can't even get above it to look at it. But it's definitley there. I have the Zmap and Zscene of it, but UoT 0.90b will open it, then just not load it. No error messages, it just won't load it. I tried using the newest rev, and no luck either.
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