|
Mario
Mar 4, 2010 17:09:59 GMT -5
Post by bobbotheclown on Mar 4, 2010 17:09:59 GMT -5
zelda has an updated version of super mario 64's engine.
that being said, is it possible to get zMAPS from sm64?
|
|
|
Mario
Mar 5, 2010 15:19:03 GMT -5
Post by Secant on Mar 5, 2010 15:19:03 GMT -5
|
|
|
Mario
Mar 10, 2010 17:44:06 GMT -5
Post by bobbotheclown on Mar 10, 2010 17:44:06 GMT -5
I found a plugin for pj64 to rip .wrl model files from various n64 roms, sm64, oot, mm, perfect dark. i could use import these files into blender, export them as .3ds files, and open them in sketchup. it is call tr64 openGL
|
|
|
Mario
Mar 13, 2010 13:38:12 GMT -5
Post by bobbotheclown on Mar 13, 2010 13:38:12 GMT -5
or i can just post the sketchup files at google's 3d warehouse.
|
|
|
Mario
Mar 14, 2010 20:15:30 GMT -5
Post by Secant on Mar 14, 2010 20:15:30 GMT -5
Why bother putting the files in SketchUp if you have Blender? Unless I'm mistaken, Blender should have a decent wavefront object exporter. SketchUp ruins the texture mapping and does odd stuff with the verteces. It's really only something you should use if you have absolutely nothing else. Ideally (and if you're either rich or a pirate), 3DS Max has the best exporter for that and can make maps that look entirely canonical with ease.
|
|
|
Mario
Mar 14, 2010 23:32:38 GMT -5
Post by bobbotheclown on Mar 14, 2010 23:32:38 GMT -5
ummm.... i don't know to use blender.... dunno how to even edit models.
so unfortunately, I just use it for conversion purposes.
|
|
|
Mario
Mar 30, 2010 2:23:48 GMT -5
Post by BlankedOut on Mar 30, 2010 2:23:48 GMT -5
Why bother putting the files in SketchUp if you have Blender? Unless I'm mistaken, Blender should have a decent wavefront object exporter. SketchUp ruins the texture mapping and does odd stuff with the verteces. It's really only something you should use if you have absolutely nothing else. Ideally (and if you're either rich or a pirate), 3DS Max has the best exporter for that and can make maps that look entirely canonical with ease. Really? I only use Sketchup when im editing/making stuff. As I dont really get how to use other things (yes im retarded). I have a pirated version of 3DS Max, but I really dont even get how to use it. So many buttons confuse me. And from what I have seen, blender takes polygon triangles and turn them into 4's. Which really just increases the polygon count and makes it even harder to put into Zelda. MAYBE im wrong, who knows, hell, I probably am. But I am just comfortable with Sketchup.
|
|
|
Mario
Mar 30, 2010 13:42:21 GMT -5
Post by bobbotheclown on Mar 30, 2010 13:42:21 GMT -5
sketchup is easy, that is the main reason i use it.
|
|
|
Mario
Apr 2, 2010 11:48:16 GMT -5
Post by Secant on Apr 2, 2010 11:48:16 GMT -5
Yes, I use SketchUp only as well since I don't have anything else. I simply mean that you could export your map made in SketchUp into a format readable by Blender, then export it as a wavefront object there, as I'm guessing it probably has a better OBJ exporter.
|
|
|
Mario
Jun 30, 2010 6:06:59 GMT -5
Post by Dead on Jun 30, 2010 6:06:59 GMT -5
i'm so srry for posting in on this old thread..... but i really don't get this.... you guys say that i need "blender"? shouldn't it work using sketchup? and i'm a noob...in this case annyway.... what's tr64 openGL good for? I can't really get the point of it...=(
|
|
|
Mario
Jun 30, 2010 12:46:11 GMT -5
Post by BlankedOut on Jun 30, 2010 12:46:11 GMT -5
Have no idea what tr64 stands for.
openGL is usually a video option of some kind.
Blender works, but I use sketchup. Either one works.
|
|
|
Mario
Jul 5, 2010 15:17:32 GMT -5
Post by Secant on Jul 5, 2010 15:17:32 GMT -5
I'm assuming tr64 is something used with OpenGL, which only has to do with rendering your model in SketchUp. As far as exporting the model as a wavefront object goes, that would be useless and completely irrelevant. However, SketchUp's object exports aren't all that great, and I would recommend just about anything over it.
|
|