dbzken
Full Member
[Mo0:0]
Posts: 91
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Post by dbzken on Jul 26, 2007 20:24:19 GMT -5
This might of been discovered and might be a beta code but ive never seen it. It makes all of kokiri forest red and it isnt solid at all and it has invible doors that lead to shop and stuff which are totally normal. Heres the code
81244096 0015 81244124 0092 81244132 0000
So far I only check one version and that is 1.0 (U)(!)
If its already been discovered tell me. But if it hasnt.... WOOT! lol
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Post by punk7890™ on Jul 26, 2007 20:33:20 GMT -5
Holy shit nice find just tryed it and.....wow how did you come across this?
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dbzken
Full Member
[Mo0:0]
Posts: 91
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Post by dbzken on Jul 26, 2007 20:38:58 GMT -5
It's thanks to you because you added the actor codes. You see..... This guy mentioned a code on some site. So I went on that site and started looking for more codes and I came across a really weird code. But in that message it said something about the triforce being item 92 or something like that. So I went to your actor codes and looked for the item codes. Well I i put 0092 as the item actor. And that came up. That may be a beta version of kokiri forest.
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Post by punk7890™ on Jul 26, 2007 20:46:18 GMT -5
Well this is not a Beta version of the forest because its just a actor replacement code, but this looks like a Debug kinda thing heres a thing that cooliscool said to a post on ZSO. "None are new. 80210A10 is where the start of the main debug features are (try 81210A10 0001.. memory editor - and all other debuggers are activated all by bools in the 8021xxxx range) - messing with it at all screws with the game's checks involving activation of them (messing with this pointer is like adding or removing bytes to say, a room file), which subsequently almost always kills the game with most likely a buffer overflow. FYI, this is the same pointer that led to the finding of XDaniel's old status debug, and it helped me make the "enable Audio Debugger" code back on the day of the DR's release." To me its still odd that a Debug feature is an actor? But its not the Triforce because i have found the triforce and its only in cutscenes and it don't start with the actor being 92. All and all nice find
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dbzken
Full Member
[Mo0:0]
Posts: 91
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Post by dbzken on Jul 26, 2007 20:49:28 GMT -5
Thanks. Yeah I noticed this wasnt the triforce... But I wonder what would be at the place the kokiri boy was...
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Post by punk7890™ on Jul 26, 2007 21:04:12 GMT -5
i figured it out. Its an exit modifier (duh) but it replaces the people in the forest to become undefined exits (a.k.a freezes the game when you try to exit)but there is only 2 or more exits that lead to a house in the village. P.S it replaces the group with an exit. I can't explain the collision data don't know why you fall though the ground.
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zeldafan4ever
Junior Member
You Shouldn't Have Done That... [Mo0:19]
Posts: 27
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Post by zeldafan4ever on Aug 21, 2010 14:46:22 GMT -5
i just die when i go in kokiri forest with this code.....
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