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Post by punk7890™ on Sept 27, 2010 0:13:02 GMT -5
Your ROM most likely wasn't clean to begin with in the first place. I suggest finding a new one and re patch it.
For other storylines. I'd check out DeathBasket's mod "Underground Castle" which can be found in this board.
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migeto
New Member
[Mo0:0]
Posts: 6
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Post by migeto on Sept 27, 2010 0:20:29 GMT -5
I downloaded the file with the Bday patch already applied=( I'll look check out the patch tutorial on here and do it myself, sucks that I gotta replay it all though. Thanks
*edit* Haha, I repatched it and it worked! AND It loads up my old save state! This made my day ;D
*edit2* Beat the game! the bottom of "hell well" was hard=( Got the normal ending, the fishing ending and the sword ending. What is the "pendant ending"??
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Post by beastmaster on Jun 28, 2011 11:34:37 GMT -5
is there any way to get this on wii virtual console?
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Post by Jason777 on Jun 28, 2011 11:56:25 GMT -5
I'm not sure if you're allowed to post in this old thread. Is it stickied? Oh well...
Sure, you can compress the Debug ROM to 32 MB with spinout's or ZZT's compressor and then inject the ROM into a Majora's Mask WAD. Then, just run WAD Manager to install it on your NAND or virtual NAND (Triiforce) if you don't wanna take up space.
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Post by beastmaster on Jun 28, 2011 16:35:58 GMT -5
ive done a google search and cant find any compressors... do you know where i can find one?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 28, 2011 16:47:40 GMT -5
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xzso
Junior Member
Posts: 29
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Post by xzso on Jun 28, 2011 21:07:33 GMT -5
Hate to be the bearer of bad news, but there is no chance a Zelda's Birthday ROM will compress and run correctly.
I don't think I bothered to add all the new files(scenes, maps, objects, and actors) to the DMA listings. It would be quiet a chore to track down all the new entries.
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Post by Arcaith on Jun 30, 2011 10:13:33 GMT -5
Do you have a list of all the offsets you inserted everything at? Because it should then be a simple enough matter to update the DMA table.
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xzso
Junior Member
Posts: 29
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Post by xzso on Jun 30, 2011 21:02:56 GMT -5
Do you have a list of all the offsets you inserted everything at? Because it should then be a simple enough matter to update the DMA table. I don't have a simple list of offsets, no. I do have a change log for each revision of the hack. Also you would have to remove some files to get it down to 32megs in the compression. I guess it wouldn't be too difficult to make the changes. I can only think of 2 custom actors, and even without a list the map changes can be figured out pretty easy. Before I put in a lot of work though... I have SERIOUS doubts if hyrule field will run on virtual console. The number of enemies can bog down emulators. I can make a patch to test it if anyone is willing to test it for me.
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Post by petrie911 on Oct 1, 2011 18:43:23 GMT -5
Would there be any way to contact the creator of this mod? At the moment, it doesn't work with Mupen64, which is an annoyance as Mupen64 is the only N64 emulator with TASing capabilities. If I knew more about how the mod was created, I think I could fix it so that the two worked together.
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Post by punk7890™ on Oct 1, 2011 19:11:30 GMT -5
You'll have to wait until xzso visits again. Or drop him a PM.
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xzso
Junior Member
Posts: 29
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Post by xzso on Oct 7, 2011 14:49:34 GMT -5
I'm here. How can I help?
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Post by arnachy69 on Aug 30, 2015 5:07:18 GMT -5
I'm not sure if you're allowed to post in this old thread. Is it stickied? Oh well... Sure, you can compress the Debug ROM to 32 MB with spinout's or ZZT's compressor and then inject the ROM into a Majora's Mask WAD. Then, just run WAD Manager to install it on your NAND or virtual NAND (Triiforce) if you don't wanna take up space. Where i can find the program that compress the rom and how did it compress not smaller than 35 mb than you can forget it at least 25 mb or smaller
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