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Post by Jason777 on Sept 20, 2010 18:20:20 GMT -5
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Post by Dead on Sept 21, 2010 12:42:33 GMT -5
I know the problem: there is no collision in the doorway....try making an invisible wall in the doorpost for collision^^ (Use a png texture with ONLY an alpha channel. preferrably 32x32 pixels)
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Post by Jason777 on Sept 21, 2010 16:55:21 GMT -5
Umm no aaammmsterdddam. U just have the mesh map look like its a doorway while in the collision map the doorway is actually blocked thus making the collision for the transition actor
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Post by spinout on Sept 22, 2010 1:14:21 GMT -5
Yeah, you just have to use a different obj for collision than for mesh.
32x32? That's history, anything 64x32 or 32x64 or smaller (assuming the dimensions are each 2,4,8,16, or 32) works.
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Post by Dead on Sept 22, 2010 3:59:54 GMT -5
Yes but...the way I described is actually really easy....and I know it's working^^ I'll try your method tho.... But can anyone help me with the texture related issue? spinout I sent you a PM....right? I believe I did.....
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Post by bernard on Sept 22, 2010 14:18:49 GMT -5
Hello,
for my custom made map (2 rooms) I want to use 'zelda' textures. When I use the textures dumped with OZMAV 2, they are deformed (wrong distorted colors). How can I use some of the original Zelda OOT textures on my rooms?
thanks,
bern
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Post by Arcaith on Sept 22, 2010 23:53:19 GMT -5
Some of the textures used in OOT are blended with vertex colours when they are used ingame, so some will look different in the png files to the way they do ingame.
Also, if the textures appear too bright after import, there is a 'darken textures' option in the importer. This should correct the problem.
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Post by spinout on Sept 26, 2010 17:59:43 GMT -5
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Post by Dead on Sept 28, 2010 7:27:56 GMT -5
Yeah......Release 13 doesn't export the zmaps or zscene's when importing release 12 doesn't either
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Post by Arcaith on Sept 28, 2010 8:13:44 GMT -5
ZRE should find and extract them after you've imported them, I'm fairly sure.
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Post by Dead on Sept 29, 2010 2:37:55 GMT -5
Nope tried it.....only exports the standard levels I can play the level.......but I want to edit them into something usable..... I can use textures now!
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Post by Arcaith on Sept 29, 2010 10:37:46 GMT -5
Well, alternately you can use zappy. Less prone to errors than UoT.
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Post by Jason777 on Sept 29, 2010 16:57:09 GMT -5
U can dump the levels via ZLE and then edit them in UoT and save them to the ROM with romput or something
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Post by Jason777 on Sept 29, 2010 16:59:01 GMT -5
Dump the maps via ZLE and then edit them in UoT and save with a program like romput
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Post by spinout on Sept 29, 2010 18:49:46 GMT -5
Yeah......Release 13 doesn't export the zmaps or zscene's when importing release 12 doesn't either That feature was never removed... However, instead of dumping maps to the program directory, it dumps maps to the ROM directory.
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