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Post by Deleted on Mar 1, 2009 12:45:25 GMT -5
I was going through MM objects a while ago, and found a part of an object that looked quite odd. It was Link's face, only I couldn't remember ever seeing it in Majora's Mask. So today I decided I'd try to port just that part of the Zobj over to Ocarina of Time, using Spinout's object documentation, which can be found at: spinout182.com/zobj.htmWell, after about an hour and a half of finding the parts I needed and piecing them back together, here are my results: Rendering in UoT: Rendering in-game: Texture errors... Hopefully I'll figure those out. Also, because it's hard to explain, here's a download of the stuff I used (Zobjs, notes, etc.) which also includes a patch. It replaces the GI Kokiri Sword model: files.filefront.com/Zobj+Examplerar/;13392042;/fileinfo.htmlHope this helps anyone who's interested.
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Post by Ultragameguy on Mar 1, 2009 12:55:22 GMT -5
I found that once, Isn't it with the Majora's Mask zobject? I think it's the GI for the Adult Link Mask at one point, anyone else?
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Post by punk7890™ on Mar 1, 2009 16:22:53 GMT -5
It's a Link mask.
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Post by spinout on Mar 2, 2009 2:57:12 GMT -5
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Post by Sesu Reinoruzu on Mar 2, 2009 6:23:45 GMT -5
Ok, now your just showing off XD
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Post by snotskie on Mar 2, 2009 17:24:08 GMT -5
O.O ..............no words
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Post by spinout on Mar 2, 2009 19:44:33 GMT -5
Ok, now your just showing off XD It wasn't worth another thread, so why not?
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Post by Axel on Mar 2, 2009 20:15:59 GMT -5
i like the kefei one and the fierce deity one are those models that were ported from mm to Oot? or did you morph the models
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Post by snotskie on Mar 2, 2009 20:36:22 GMT -5
I think he ported
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Post by Sesu Reinoruzu on Mar 3, 2009 6:09:31 GMT -5
It wasn't worth another thread, so why not? Indeed your right there, I actually admire this work, Im to lazy to even attempt it.
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Post by Deleted on Mar 3, 2009 16:48:50 GMT -5
Who doesn't admire it? That's pretty much incredibly hard stuff to do, and very time consuming. To do it that well is even better.
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Post by spinout on Mar 3, 2009 19:04:33 GMT -5
Actually JSA timed me on Goron Link... It only took 5 minutes But I guess some of the stuff there took me longer, such as Aria.
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Post by Sesu Reinoruzu on Mar 4, 2009 4:40:32 GMT -5
I timed myself using ZAP2 for 1 map, I got bored after 2 mins. And to add to that I got rid of an important actor and screwed the whole thing up.
Damn repetitiveness... XD
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Post by Deleted on Mar 4, 2009 12:34:38 GMT -5
Lol. But 5 minutes? Either you were really lucky with copy/paste OR you just inserted the Goron Link object into the ROM and repointed the normal one to it without it crashing OR you made a program to do it for you. That's pretty insane though, well done! Also, here's what I've just done (lulz): Video on the way...
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Post by lightinglink on Mar 4, 2009 14:17:35 GMT -5
whaha Link the Horse man nice job xD btw spinout nice axe
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