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Post by george111 on Feb 16, 2009 9:18:42 GMT -5
Me and Fox_infekt have finally ported a map!! we spent all day trying to do it, and we have finally done it! the strange thing is, we tried to replace links house with the twisted corridor, but it ended up being the clock town sewers, and when i go out of the sewers, it takes me into the deku tree xD Credit goes to:Fox_Infekt for all his help, whilst we were trying to do it DeathBasket for the shield, hair, tunic, and doing a previous port for me, along with all his helpful information, Spinout for his porter, and all his information. 05gash over on www.gekinzuku.com for all his help and everybody else at glitchkill for being so helpful! Thanks Everyone! for some reason, when i exit the sewers, it takes me to the deku tree xD EDIT i dont know why i thought porting was so hard xD heres my second port, its the happy mask shop / east clock town EDIT sorry for posting so many pics, but this is the best mod ive ever done to zelda this is the last post of ports im going to do for a while, because people will start getting sick of them here is the stables in Lon Lon ranch changed to the stone tower
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Post by Deleted on Feb 16, 2009 12:59:36 GMT -5
I see you've figured this out quite well now. I would have asked for a patch but it looks like you've done them on separate ROMs. Also if an area leads you to the Deku Tree, that would mean the value for the exit you used is 0000.
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Post by snotskie on Feb 16, 2009 15:59:09 GMT -5
...... *wishes he was this good at modding* .... *and didnt sux*
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Post by Sesu Reinoruzu on Feb 17, 2009 2:49:54 GMT -5
Too many screenies? Nevar! The more the better! Great work!
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Post by Deleted on Feb 17, 2009 12:00:01 GMT -5
nice george
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Post by george111 on Feb 22, 2009 14:32:37 GMT -5
yay, people actually like what i have done, thats cool, thanks everyone
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Post by Sesu Reinoruzu on Feb 22, 2009 18:32:48 GMT -5
I came across something. Why you couldnt port the corridor is because its an actor.
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Post by snotskie on Feb 22, 2009 19:10:36 GMT -5
oh clrly, i would never have thought of that, lol
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Post by george111 on Feb 23, 2009 11:10:58 GMT -5
oh, i had no idea it was an actor, why do you think its an actor, maybe its because its only a small place, thanks for your help though
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Post by Sesu Reinoruzu on Feb 23, 2009 18:36:03 GMT -5
oh, i had no idea it was an actor, why do you think its an actor, maybe its because its only a small place, thanks for your help though No no, no thinking. Its in the trusty MM actor list, look it up. I can spawn it with a bomb. The reason its an actor is because it changes (ie, turns) when you walk through it. No .zmap that I know can do that. There is also a room in the stone tower temple thats an actor. Didnt know that huh?
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Post by george111 on Feb 24, 2009 11:34:19 GMT -5
hehe, no, i didnt know that, and, if you spawned the room with a bomb, wouldnt it be really glitchy, because its a really big actor, and, i dont know most of the things you know, im not that clever xD
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Post by Sesu Reinoruzu on Feb 24, 2009 18:25:22 GMT -5
Nope, I spawn the room with a bomb perfectly, it just has to be up high. Its fully functional, shoot the red symbol with a light arrow and it flips itself.
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Post by george111 on Feb 25, 2009 12:05:10 GMT -5
haha, that sounds awesome
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Post by Y0utubeUs3rname on Mar 17, 2009 0:50:55 GMT -5
Awesome job George. LOL, I got to get Gash to teach me.
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Post by Sesu Reinoruzu on Mar 17, 2009 2:53:50 GMT -5
Gash?
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